Weapons work on the same system as armor. You must meet all requirements before you may get them added to your creature. Some weapons enhance the effects of attacks, and if you're smart you'll match them up to get stronger attacks! ^^

Weapon
Picture
Description
Effects
Requirements
Price

Claws

Sharp claws

Increases High Kick to 40d (if on back feet);

Increases Scratch to 40d;

Increases Strike to 40d;

Increases Swipe to 40d;

Increases Stomp to 45d;

Increases Comet Slash to 50d;

Increases Slash to 50d;

Increases Rend to 55d;

Increases Rend to 60d

Strength: 20
Speed: 20

10q

Viper Fangs

Thinner and longer than regular fangs

Increases Gnaw to 40d;

Increases Lunge to 40d;

Increases Nip to 40d;

Increases Snap to 40d;

Increases Chomp to 50d;

Increases Bit to 55d

Strength: 20
Speed: 20

15q

Jackolope Horns

Curly twisted horns, always sold in a pair

Allows creature to use Gouge;

Increases Drive to 50d;

Increases Headbutt to 50d;

Increases Gash to 65d;

Increases Headslam to 80d

Strength: 25
Speed: 20

15q

Heavy Tail

Makes the tail heavy, somewhat like a beaver's

Increases Tail Whip to 50d;

Increases Tail Whack to 60d;

Increases Windmill to 60d

Strength: 35
Speed: 30

20q

Wrist Blades

Blades on wrists and ankles; comes in different styles

Allows creature to use Slash

Strength: 25
Speed: 40

25q

Bio-
Luminescent Stripes

Bright stripes down the side of creature; comes in all bright colours (no black or white)

Creature can make the stripes glow, adds 10% damage to next attack; may only be used 1x for every 45 strength the creature has; counts as a non-damaging attack

Strength: 45
Speed: 55

35q

Spiny Wings

Large spiny wings; think fins on a Lionfish

Increases Roll to 55d;

Increases Topple to 55d

Strength: 60
Speed: 60

50q



Now that you know about the possible armor and weapons available, check out the different attacks!